﻿using UnityEngine;
using System.Collections;
using System.IO;
using System.Collections.Generic;
using System;
using System.Text;
using System.Xml;
using System.Security.Cryptography;


//GameData,储存数据的类，把需要储存的数据定义在GameData之内就行//
public class GameData
{
    //密钥,用于防止拷贝存档//
    public string key;

    //下面是添加需要储存的内容//
    public List<DataBase> datas = new List<DataBase>();
    public void Registe(DataBase data)
    {
        datas.Add(data);
    }


}